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Labeling Handbook v0.1 — Padel Shot Taxonomy (Schema 0.2)

Companion to tools/labeler.html v0.2. One record per shot + point segments. Timestamps (t_contact_s) are the single source of truth — no frame numbers, no fps in exports.

1. Point segmentation (new in 0.2)

Two hotkeys mark point boundaries while watching:

Everything outside [t_start, t_end] intervals is between points (walking back, picking up balls, discussing). Shots must lie inside a point — the labeler flags violations with ⚠. These segments later train the rally/no-rally detector and gate the score engine (Layer 4).

2. Shot hierarchy (decision tree)

serve?  ──yes──▶ (only player + outcome; rest auto-filled)
  │no
side: forehand | backhand
volley? (ball taken before ANY bounce)
  ├─ yes ──▶ overhead?
  │           ├─ yes ──▶ overhead_type: bandeja | vibora | smash | gancho | rulo | hybrid
  │           └─ no  ──▶ volley_type: block | drive | slice | drop
  │                       + direction: cross | middle | line
  │                       + depth:     short | deep
  └─ no  ──▶ groundstroke_type: normal | lob | chiquita | dejada | bajada
              + spin (only for "normal"): flat_topspin | slice
              + after_glass: no | back | side | double
outcome: winner | error | in_play

Consistency rules the hierarchy enforces:

Placement convention (v0.3 grid)

Label from the CAMERA's point of view, referring to the target half: - left / middle / right = as seen on screen (the camera is fixed, so this is unambiguous; never mirror mentally into the hitter's perspective) - short = near the net of the target half, deep = near the back glass - Example: P4 (far right) plays a short cross volley → ball lands in the NEAR half, on the LEFT side of the image → label short_left.

Hitter-relative direction (cross / longline) is computed later in code from hitter identity + target half + side-switch events — never by the labeler.

Intercepted shots (opponent volleys the ball): placement = where the flight ended, i.e. the court position at which the opponent contacted the ball — NOT the hypothetical landing spot ("would have been deep"). Rationale: the contact position is objective and visible in the video; a hypothetical landing is a guess and produces label noise. The fact that a shot was intercepted is NOT labeled — it is derivable: the next shot in the same point has volley: true. The hypothetical landing point becomes a derived quantity once ball tracking exists (trajectory extrapolation, Phase 3).

3. Definitions

Overheads (volley branch)

Type Definition Cue
bandeja Controlled slice overhead at shoulder height; goal is keeping net position, ball lands deep sideways stance, contact next to body, no jump
vibora Aggressive overhead with sidespin; unpredictable rebound off the glass contact more in front, whipping arm, ball skids low
smash Full-power finishing overhead; ideally exits the court jump, contact above head, maximal speed
gancho Hook-shaped overhead for lobs high over the shoulder when no other overhead is possible; often to fence/glass hooking arm path, defensive-neutral
rulo Around-the-head overhead with top/sidespin producing a sharp angle off the back wall racket path around head
hybrid Unclear between bandeja/vibora — use sparingly, better than guessing

Volleys (non-overhead)

Type Definition When
block Minimal swing, firm wrist, opponent's pace does the work; redirect under pressure, fast incoming ball
drive Punch volley: short forward punch, flat contact, aimed deep (back third) maintaining/building pressure
slice Cut volley with underspin; keeps bounce low, hard to play off the glass attacking, forcing weak lifts
drop Drop volley (dejada de volea): soft hands, kills pace, lands short behind net opponents pinned at the back

Groundstrokes (non-volley)

Type Definition
normal Standard groundstroke after the bounce (spin labeled separately)
lob Globo — high defensive/neutralizing ball over the net players
chiquita Short, low ball from defense onto the net players' feet
dejada Drop shot: soft with backspin, dies just behind the net
bajada Ball taken off the back glass (after bounce) and hit overhead with forward pressure

Edge cases (extend as they appear while labeling)

4. Known limitations / planned extensions (§5 of project brief)

5. Sources for the volley/overhead taxonomy